![]() As far as I can tell it looks like there's a hard conflict between FDDA backpack animations and Enjoy Cigs. If Enjoy is already doing that I'm sure it's something else in my instance.ĮDIT: I've tested in my Anomaly install. I'm not in my lane here, but I think the workaround might be to use the same method stock FDDA uses to snuff the backpack close animation when items get used from inventory, but without the necessary scripting experience I don't know what that would look like. ![]() I have a separate Anomaly instance as well, may try testing later today to see which combinations proc busyhands. ![]() For the record I do have your GAMMA compatibility patch loaded. GAMMA with the original FDDA config (I know, it's prone to busyhands to begin with), FDDA Backpack QOL, plus the "stock" GAMMA mods affecting cigarettes, and of course Enjoy Cigs. I think opting to enjoy calls the backpack close animation at the same time it calls the long smoke animation, resulting in busyhands.
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